

Both ramparts are split into top and bottom halves. The right rampart generates identically every time, with a guaranteed triple chest room in the top half and 9 gold blocks as well as one double chest in the bottom. The left rampart has 1 hidden gold block on the bottom, and the top can spawn in one of the following ways: nothing, 1 single chest, or a triple chest room. The housing units themselves also have a variety of inconsistent scatter spawns of mobs, chests, and gold blocks, but are more difficult to navigate than hoglin stables. The central courtyard has 3 variations, all of which have 1 single chest and at least 1 nether wart growing in the middle.

Housing unit pieces are contained in the subfolder units. The treasure room structure consists of 2 ramparts supported by buttresses, with a bridge going between it and the treasure room itself. The treasure room consists of rings of hallways around the walls with bridges jutting out, suspended above a lave floor. The rings have random chest and gold block spawns. At the bottom of a treasure room, there is a magma cube spawner, and a center loot area consisting of 13-19 Blocks of Gold, as well as 1 or 2 treasure chests. All chests generated outside the center loot area use the "generic" loot table instead of the "treasure" loot table. The bridge between the ramparts and the treasure room always has 2 gold blocks. The ramparts have identical structures but not the same loot. Each has 1-6 gold blocks and 2 chests, arranged in a pattern of 2 single chests or as 1 double chest. The structure bastion/hoglin_stable/starting_pieces/stairs_1_mirrored, despite containing the word "mirrored", it is not stored as mirrored like the other mirrored stairs.Before the loot tables were nerfed, it was possible to obtain netherite ingots in the chests.This was likely not an error from copying the loot tables in Java Edition, as both editions had different loot at the time.Before Beta 1.16.0.59, some bastion remnant loot tables in Bedrock Edition contain entries for spectral arrows, despite them not existing in that version of the game.Treasure room pieces are contained in the subfolder treasure. But if you're actually good you'll still get a respectable rank right now.In Java Edition, before 1.16 pre-3, there were multiple unused structure files.This has no effect on generation due to the placement of Jigsaw Blocks in the structure. We are not in their league (for the most part) and the high end meta stuff doesn't actually play as big of a role in our competitive level. Point is, I'm kinda tired of hearing this parroting of actually good players lol. The most meta thing I've spammed is probably noxus when I get a nice opener on it. If I'm being honest, I don't think I've played azir lux even once. Anything below high diamond, and I'm pretty sure if you just play intelligently and well and you'll be fine. I will BET that 80% of the whiners aren't in an ELO where the meta comps make or break the game. Sure, the higher up i go the bs "meta" stuff gets a little more toxic, but there is room for flex play all the way until high diamond for sure. I've got first with at least 6 comps on my climb up to plat.
Bastion treasure room location mods#
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Bastion treasure room location free#
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